World 2

2015

This performance is viewed through two holes in the gallery wall.  Directly behind the left hole is a screen of a a virtual environment.  The right hole leads directly to a room behind the gallery wall.  When seen together in person, an optical merging between the two occurs.  A virtual reality headset is worn as well as force sensors.  Touching body parts together connect circuits, which send information to the virtual world via Arduino/Unity Game Engine, allowing a certain degree of control.  Movements adapted from spasms of professional video gamers.

4.png
7.png
6.png

World 1 & 3

This performance is viewed through two holes in the gallery wall.  Directly behind the left hole is a screen of a a virtual environment.  The right hole leads directly to a room behind the gallery wall.  When seen together in person, an optical merging between the two occurs.  A virtual reality headset is worn as well as conductive body paint.  Touching body parts together connect circuits, which send information to the virtual world via Arduino/Unity Game Engine, allowing a certain degree of control.  Movements adapted from spasms of professional video gamers.